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https://github.com/ivabus/pantry
synced 2024-11-22 08:25:07 +03:00
parent
b57bb025e8
commit
1026fcda6a
1 changed files with 30 additions and 33 deletions
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@ -1,5 +1,7 @@
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distributable:
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url: https://github.com/g-truc/glm/releases/download/{{version}}/glm-{{version}}.zip
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- url: https://github.com/g-truc/glm/releases/download/{{version.tag}}/glm-{{version.tag}}.zip
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# v1.0.0 added -light
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- url: https://github.com/g-truc/glm/releases/download/{{version.tag}}/glm-{{version.tag}}-light.zip
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versions:
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github: g-truc/glm
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@ -7,24 +9,21 @@ versions:
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build:
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dependencies:
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cmake.org: ^3
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working-directory: glm/build
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working-directory: glm
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script:
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- cmake .. $ARGS
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- make --jobs {{ hw.concurrency }}
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- run: |
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mkdir -p {{prefix}}/include {{prefix}}/lib/pkgconfig
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rm glm/CMakeLists.txt
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mv glm {{prefix}}/include
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mv cmake/glm {{prefix}}/lib/cmake
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- cmake -S . -B build $ARGS
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- cmake --build build -- all
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cp $SRCROOT/props/glm.pc {{prefix}}/lib/pkgconfig
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echo 'Version: {{version}}' >> {{prefix}}/lib/pkgconfig/glm.pc
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working-directory: ..
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- mkdir -p {{prefix}}/include {{prefix}}/lib/pkgconfig
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- cp -a detail ext gtc gtx simd *.hpp '{{prefix}}/include'
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- run: ln -s . glm
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working-directory: '{{prefix}}/include'
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env:
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ARGS:
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- -DCMAKE_INSTALL_PREFIX={{prefix}}
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- -DCMAKE_BUILD_TYPE=Release
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- -DCMAKE_VERBOSE_MAKEFILE=ON
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- -DBUILD_SHARED_LIBS=ON
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CXXFLAGS:
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- -std=c++17
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# or fails to build with clang 15
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@ -38,25 +37,23 @@ build:
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CXXFLAGS:
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- -fPIC
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# runtime:
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# env:
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# CPATH: /usr/include/c++
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test:
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fixture: |
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#include <glm/vec2.hpp>// glm::vec2
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int main() {
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std::size_t const VertexCount = 4;
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std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2);
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glm::vec2 const PositionDataF32[VertexCount] = {
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glm::vec2(-1.0f,-1.0f),
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glm::vec2( 1.0f,-1.0f),
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glm::vec2( 1.0f, 1.0f),
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glm::vec2(-1.0f, 1.0f)
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};
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return 0;
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}
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script: |
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mv $FIXTURE b.cpp
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c++ b.cpp
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./a.out
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script:
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- run: c++ $FIXTURE
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fixture:
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extname: cpp
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content: |
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#include <glm/vec2.hpp>// glm::vec2
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int main() {
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std::size_t const VertexCount = 4;
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std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2);
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glm::vec2 const PositionDataF32[VertexCount] = {
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glm::vec2(-1.0f,-1.0f),
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glm::vec2( 1.0f,-1.0f),
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glm::vec2( 1.0f, 1.0f),
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glm::vec2(-1.0f, 1.0f)
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};
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return 0;
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}
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- ./a.out
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