#ifndef GL_WRAP_H #define GL_WRAP_H #ifdef _WIN32 #include #endif #ifdef __APPLE__ # include # include #else # include # include #endif #ifndef GLAPIENTRY #ifdef _WIN32 #define GLAPIENTRY __stdcall #else #define GLAPIENTRY #endif #endif /* * A few defines used by old apps, part of Linux GL headers, but missing from * Windows. For new apps, it's better to just use Glad. */ #ifndef GL_RESCALE_NORMAL_EXT #define GL_RESCALE_NORMAL_EXT 0x803A #endif #ifndef GL_BGR #define GL_BGR 0x80E0 #endif #ifndef GL_BGRA #define GL_BGRA 0x80E1 #endif #ifndef GL_TEXTURE_WRAP_R #define GL_TEXTURE_WRAP_R 0x8072 #endif #ifndef GL_ARB_multisample #define GL_MULTISAMPLE_ARB 0x809D #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLES_ARB 0x80A9 #endif #ifndef GL_GENERATE_MIPMAP_SGIS #define GL_GENERATE_MIPMAP_SGIS 0x8191 #endif #ifndef GL_LIGHT_MODEL_COLOR_CONTROL #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #endif #ifndef GL_UNSIGNED_SHORT_5_6_5 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #endif #ifndef GL_UNSIGNED_SHORT_5_6_5_REV #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #endif #ifndef GL_SEPARATE_SPECULAR_COLOR #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #endif #ifndef GL_ALIASED_LINE_WIDTH_RANGE #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #endif #ifndef GL_MAX_TEXTURE_LOD_BIAS_EXT #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #endif #ifndef GL_TEXTURE_FILTER_CONTROL_EXT #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #endif #ifndef GL_TEXTURE_LOD_BIAS_EXT #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #endif #ifndef GL_NORMAL_MAP_EXT #define GL_NORMAL_MAP_EXT 0x8511 #endif #ifndef GL_EXT_texture_cube_map #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 #endif #ifndef GL_COORD_REPLACE_ARB #define GL_COORD_REPLACE_ARB 0x8862 #endif #ifndef GL_POINT_SPRITE #define GL_POINT_SPRITE 0x8861 #endif #ifndef GL_POINT_SPRITE_ARB #define GL_POINT_SPRITE_ARB 0x8861 #endif #endif /* ! GL_WRAP_H */