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286b3b5bb9
* Add SPIRV-Cross * Update validation * Add a proper test * meet minimum version requirement for glsl
4 lines
73 B
GLSL
4 lines
73 B
GLSL
#version 140
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void main() {
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gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
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} |