pantry/projects/llvm.org/package.yml
2022-08-31 15:45:04 -04:00

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distributable:
url: https://github.com/llvm/llvm-project/releases/download/llvmorg-{{ version }}/llvm-project-{{ version }}.src.tar.xz
strip-components: 1
versions:
github: llvm/llvm-project
strip: /^LLVM /
provides:
- bin/lld
- bin/clang
- bin/clang++
build:
dependencies:
tea.xyz/gx/cc: c99
cmake.org: 3
ninja-build.org: 1
python.org: 3
working-directory: build
script: |-
cmake \
../llvm \
-G Ninja \
$ARGS
ninja
ninja install
#TMP these are required for many build-scripts to function
# however we want to provide a “generic” system for this
# but it's too early
cd {{ prefix }}/bin
ln -sf clang cc
ln -sf clang++ c++
ln -sf lld ld
for x in ar as strip objcopy nm objdump ranlib readelf strings; do
ln -sf llvm-$x $x
done
# need this or if `gcc` is in the PATH then configure often will use `gcc`
# coupled with one of the above as a sub-task (eg. `as`) and gcc feeds it
# the wrong args
#FIXME longer term we should not have any hacks outside of `build.ts`
ln -sf clang gcc
ln -sf clang++ g++
#TODO the above hacks should be a separate directory that can be added
# to the PATH when tea.xyz/gx/cc is used
#NOTE they must be symlinks as clang/llvm behave differently based on their arg0 name
receipt:
- LLVMConfig.cmake
env:
ARGS:
- -DCMAKE_INSTALL_PREFIX="{{ prefix }}"
- -DCMAKE_BUILD_TYPE=Release
- -DLLVM_ENABLE_PROJECTS='lld;clang'
- -DLLVM_INCLUDE_DOCS=OFF
- -DLLVM_INCLUDE_TESTS=OFF
# the default is `ld` however clang when handling linking itself
# internally passes flags that, in fact, expect `lld`
#NOTE yes this is an issue even if `ld` is in fact a symlink to `lld`
- -DCLANG_DEFAULT_LINKER=lld
darwin:
ARGS:
#FIXME shouldnt *have to* require the command line tools package
- -DDEFAULT_SYSROOT=/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk
linux/x86-64:
ARGS:
# required to build something that works on linux/x86-64
- -DCLANG_DEFAULT_CXX_STDLIB=libstdc++
- -DCLANG_DEFAULT_RTLIB=libgcc
- -DCOMPILER_RT_INCLUDE_TESTS=OFF
- -DCOMPILER_RT_USE_LIBCXX=OFF"
test:
fixture: |
#include <stdio.h>
int main() {
printf("Hello World!\n");
return 0;
}
script: |
mv $FIXTURE $FIXTURE.c
clang $FIXTURE.c
./a.out