mirror of
https://github.com/ivabus/pantry
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de0e3f0d86
* mesa3d.org * deps * modified: projects/mesa3d.org/package.yml * modified: projects/mesa3d.org/package.yml * modified: projects/mesa3d.org/package.yml * deps * modified: projects/mesa3d.org/package.yml * modified: projects/mesa3d.org/package.yml * modified: projects/mesa3d.org/package.yml * mako ok * modified: projects/mesa3d.org/package.yml * wip * wip * wip * wip * MarkupSafe * works * patch is redundant * dri ver * linux args * linux args * Hmm... Linux can't see this library. --------- Co-authored-by: Jacob Heider <jacob@tea.xyz>
112 lines
No EOL
2.2 KiB
C
112 lines
No EOL
2.2 KiB
C
#ifndef GL_WRAP_H
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#define GL_WRAP_H
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#ifdef __APPLE__
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# include <OpenGL/gl.h>
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# include <OpenGL/glu.h>
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#else
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# include <GL/gl.h>
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# include <GL/glu.h>
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#endif
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#ifndef GLAPIENTRY
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#ifdef _WIN32
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#define GLAPIENTRY __stdcall
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#else
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#define GLAPIENTRY
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#endif
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#endif
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/*
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* A few defines used by old apps, part of Linux GL headers, but missing from
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* Windows. For new apps, it's better to just use Glad.
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*/
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#ifndef GL_RESCALE_NORMAL_EXT
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#define GL_RESCALE_NORMAL_EXT 0x803A
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#endif
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#ifndef GL_BGR
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#define GL_BGR 0x80E0
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#endif
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#ifndef GL_BGRA
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#define GL_BGRA 0x80E1
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#endif
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#ifndef GL_TEXTURE_WRAP_R
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#define GL_TEXTURE_WRAP_R 0x8072
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#endif
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#ifndef GL_ARB_multisample
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#define GL_MULTISAMPLE_ARB 0x809D
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#define GL_SAMPLE_BUFFERS_ARB 0x80A8
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#define GL_SAMPLES_ARB 0x80A9
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#endif
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#ifndef GL_GENERATE_MIPMAP_SGIS
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#define GL_GENERATE_MIPMAP_SGIS 0x8191
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#endif
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#ifndef GL_LIGHT_MODEL_COLOR_CONTROL
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#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
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#endif
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#ifndef GL_UNSIGNED_SHORT_5_6_5
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#endif
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#ifndef GL_UNSIGNED_SHORT_5_6_5_REV
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#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
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#endif
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#ifndef GL_SEPARATE_SPECULAR_COLOR
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#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
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#endif
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#ifndef GL_ALIASED_LINE_WIDTH_RANGE
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#endif
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#ifndef GL_MAX_TEXTURE_LOD_BIAS_EXT
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#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
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#endif
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#ifndef GL_TEXTURE_FILTER_CONTROL_EXT
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#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
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#endif
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#ifndef GL_TEXTURE_LOD_BIAS_EXT
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#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
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#endif
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#ifndef GL_NORMAL_MAP_EXT
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#define GL_NORMAL_MAP_EXT 0x8511
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#endif
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#ifndef GL_EXT_texture_cube_map
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#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
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#endif
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#ifndef GL_COORD_REPLACE_ARB
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#define GL_COORD_REPLACE_ARB 0x8862
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#endif
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#ifndef GL_POINT_SPRITE
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#define GL_POINT_SPRITE 0x8861
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#endif
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#ifndef GL_POINT_SPRITE_ARB
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#define GL_POINT_SPRITE_ARB 0x8861
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#endif
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#endif /* ! GL_WRAP_H */ |