mirror of
https://github.com/ivabus/pantry
synced 2024-11-26 02:15:06 +03:00
112 lines
2.2 KiB
C
112 lines
2.2 KiB
C
|
#ifndef GL_WRAP_H
|
||
|
#define GL_WRAP_H
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
#include <windows.h>
|
||
|
#endif
|
||
|
|
||
|
#ifdef __APPLE__
|
||
|
# include <OpenGL/gl.h>
|
||
|
# include <OpenGL/glu.h>
|
||
|
#else
|
||
|
# include <GL/gl.h>
|
||
|
# include <GL/glu.h>
|
||
|
#endif
|
||
|
|
||
|
#ifndef GLAPIENTRY
|
||
|
#ifdef _WIN32
|
||
|
#define GLAPIENTRY __stdcall
|
||
|
#else
|
||
|
#define GLAPIENTRY
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
/*
|
||
|
* A few defines used by old apps, part of Linux GL headers, but missing from
|
||
|
* Windows. For new apps, it's better to just use Glad.
|
||
|
*/
|
||
|
|
||
|
#ifndef GL_RESCALE_NORMAL_EXT
|
||
|
#define GL_RESCALE_NORMAL_EXT 0x803A
|
||
|
#endif
|
||
|
|
||
|
#ifndef GL_BGR
|
||
|
#define GL_BGR 0x80E0
|
||
|
#endif
|
||
|
|
||
|
#ifndef GL_BGRA
|
||
|
#define GL_BGRA 0x80E1
|
||
|
#endif
|
||
|
|
||
|
#ifndef GL_TEXTURE_WRAP_R
|
||
|
#define GL_TEXTURE_WRAP_R 0x8072
|
||
|
#endif
|
||
|
|
||
|
#ifndef GL_ARB_multisample
|
||
|
#define GL_MULTISAMPLE_ARB 0x809D
|
||
|
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
|
||
|
#define GL_SAMPLES_ARB 0x80A9
|
||
|
#endif
|
||
|
|
||
|
#ifndef GL_GENERATE_MIPMAP_SGIS
|
||
|
#define GL_GENERATE_MIPMAP_SGIS 0x8191
|
||
|
#endif
|
||
|
|
||
|
#ifndef GL_LIGHT_MODEL_COLOR_CONTROL
|
||
|
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
|
||
|
#endif
|
||
|
|
||
|
#ifndef GL_UNSIGNED_SHORT_5_6_5
|
||
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
||
|
#endif
|
||
|
#ifndef GL_UNSIGNED_SHORT_5_6_5_REV
|
||
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
||
|
#endif
|
||
|
|
||
|
#ifndef GL_SEPARATE_SPECULAR_COLOR
|
||
|
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
|
||
|
#endif
|
||
|
|
||
|
#ifndef GL_ALIASED_LINE_WIDTH_RANGE
|
||
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
||
|
#endif
|
||
|
|
||
|
#ifndef GL_MAX_TEXTURE_LOD_BIAS_EXT
|
||
|
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
|
||
|
#endif
|
||
|
|
||
|
#ifndef GL_TEXTURE_FILTER_CONTROL_EXT
|
||
|
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
|
||
|
#endif
|
||
|
|
||
|
#ifndef GL_TEXTURE_LOD_BIAS_EXT
|
||
|
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
|
||
|
#endif
|
||
|
|
||
|
#ifndef GL_NORMAL_MAP_EXT
|
||
|
#define GL_NORMAL_MAP_EXT 0x8511
|
||
|
#endif
|
||
|
|
||
|
#ifndef GL_EXT_texture_cube_map
|
||
|
#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
|
||
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
|
||
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
|
||
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
|
||
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
|
||
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
|
||
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
|
||
|
#endif
|
||
|
|
||
|
#ifndef GL_COORD_REPLACE_ARB
|
||
|
#define GL_COORD_REPLACE_ARB 0x8862
|
||
|
#endif
|
||
|
|
||
|
#ifndef GL_POINT_SPRITE
|
||
|
#define GL_POINT_SPRITE 0x8861
|
||
|
#endif
|
||
|
#ifndef GL_POINT_SPRITE_ARB
|
||
|
#define GL_POINT_SPRITE_ARB 0x8861
|
||
|
#endif
|
||
|
|
||
|
#endif /* ! GL_WRAP_H */
|