pantry/projects/mesa3d.org/gl_wrap.h

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#ifndef GL_WRAP_H
#define GL_WRAP_H
#ifdef _WIN32
#include <windows.h>
#endif
#ifdef __APPLE__
# include <OpenGL/gl.h>
# include <OpenGL/glu.h>
#else
# include <GL/gl.h>
# include <GL/glu.h>
#endif
#ifndef GLAPIENTRY
#ifdef _WIN32
#define GLAPIENTRY __stdcall
#else
#define GLAPIENTRY
#endif
#endif
/*
* A few defines used by old apps, part of Linux GL headers, but missing from
* Windows. For new apps, it's better to just use Glad.
*/
#ifndef GL_RESCALE_NORMAL_EXT
#define GL_RESCALE_NORMAL_EXT 0x803A
#endif
#ifndef GL_BGR
#define GL_BGR 0x80E0
#endif
#ifndef GL_BGRA
#define GL_BGRA 0x80E1
#endif
#ifndef GL_TEXTURE_WRAP_R
#define GL_TEXTURE_WRAP_R 0x8072
#endif
#ifndef GL_ARB_multisample
#define GL_MULTISAMPLE_ARB 0x809D
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
#define GL_SAMPLES_ARB 0x80A9
#endif
#ifndef GL_GENERATE_MIPMAP_SGIS
#define GL_GENERATE_MIPMAP_SGIS 0x8191
#endif
#ifndef GL_LIGHT_MODEL_COLOR_CONTROL
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#endif
#ifndef GL_UNSIGNED_SHORT_5_6_5
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#endif
#ifndef GL_UNSIGNED_SHORT_5_6_5_REV
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#endif
#ifndef GL_SEPARATE_SPECULAR_COLOR
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#endif
#ifndef GL_ALIASED_LINE_WIDTH_RANGE
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#endif
#ifndef GL_MAX_TEXTURE_LOD_BIAS_EXT
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
#endif
#ifndef GL_TEXTURE_FILTER_CONTROL_EXT
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
#endif
#ifndef GL_TEXTURE_LOD_BIAS_EXT
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
#endif
#ifndef GL_NORMAL_MAP_EXT
#define GL_NORMAL_MAP_EXT 0x8511
#endif
#ifndef GL_EXT_texture_cube_map
#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
#endif
#ifndef GL_COORD_REPLACE_ARB
#define GL_COORD_REPLACE_ARB 0x8862
#endif
#ifndef GL_POINT_SPRITE
#define GL_POINT_SPRITE 0x8861
#endif
#ifndef GL_POINT_SPRITE_ARB
#define GL_POINT_SPRITE_ARB 0x8861
#endif
#endif /* ! GL_WRAP_H */